Many people see violent media as destroying the minds and lives of children, leading to violent acts in real life. But new studies show that might not be correct at all.
When you look at a violent game where you play the bad guy, you see the wrong side of life whether it’s breaking the law or your rival. But have felt guilty for being him? A study at the University of Buffalo has shown that many feel guilty for being the bad guy: “Games can be a great tool for see the right decisions, and the consequences of the wrong ones”.
Also, many see video games as a place to increase hobbies and interests. In a study, Noah, a child who has Asperger’s, started opening up more and more after playing “Minecraft” online. Now 15 Noah has begun studying archery and Japanese Culture after seeing them in video games as well as trying to solve problems peacefully instead of violently.
And these video games might actually help in more ways, impriving hand-eye coordination and reaction times. For example, in fighting games there might be moves that some think are impossible, but many gamers who play have a great enough reaction time to be able to block these “Frame Prefect Moves”. Frame Prefect Moves are where the defender has only frame to block or counter the attack. In most games the frames run anywhere from 30 to 60 FPS (Frames per Second). And in First person shooters where the player must be able to rotate there players up to 180 degrees and fire back at the enemy.
Now, many might say, “there have been hundreds of studies to disprove your idea ”. Yes, but most of said studies were taken from 1957 to 1990 and that generation grew up with the Macintosh, phones the size of bricks, and computers getting shut down if your sister wanted to talk to her friends on a landline. This generation has grown up around tech and its constant evolution, and we need to take that into consideration.
If you don’t feel OK with your children seeing, hearing, or playing violent media, you can limit or restrict it from apps on a phone, restricting channels, or using the family setting on a video game console or internet browser. But trying to delete entire genres of media because you don’t want your child to see it is not the right way to solve the problem.
We must see the fact that some forms of this media help the brain and can show the consequences from bad actions in games. As well that this isn’t the problem of the creator of the content, but for the parents who don’t know or want to limit the media watched when the options are right in front of them.
• Justen Dostal is 14 years old